← All classesMelee · Pure 2H melee DPS
Berserker
Out-of-era canonically. The Last Camp keeps it as the sixteenth class.
Rage-driven 2-hand melee class. Canonical EverQuest introduced Berserker in Gates of Discord — past The Last Camp's PoP era lock — but The Last Camp keeps it accessible as a pure-rage damage-dealer identity. No casting, no healing, no crowd control. Rage mechanics blur the line between tank and DPS during controlled raid pulls.
Races
HumanBarbarianEruditeWood ElfHigh ElfDark ElfHalf ElfDwarfTrollOgreHalflingGnomeIksarVah ShirFroglokDrakkin
Strengths
- ·Top sustained 2H melee DPS
- ·Rage burst windows fueled by incoming damage
- ·Axe Throw — ranged pull tool
Weaknesses
- ·No utility, no spells, no group recovery tools
- ·No canonical Epic 1.0 in era — Berserker Epic was post-PoP
Key abilities by level
1
Frenzy
AE damage in melee range. Rage core.
5
Axe Throw
Ranged damage tool — keeps mobs at distance during pull.
30
Rage discipline lines
Damage burst at the cost of mitigation.
51
2H mastery / dual-wield axes
Two-axe path or 2H axe — both viable.
65
Bestowal of Rage (AA)
Late-era burst. PoP-Berserker peak DPS window.
Gearing by era
Classic
Not in era — Berserker is post-PoP canonically. Skip to The Last Camp-friendly 2H axes.
Kunark
Not in era — see PoP gearing.
Velious
ToV/Kael 2H axes work fine; class armor not in-era.
PoP
Time/Elemental class armor where flagged; Primal 2H axes from Time. Rage Berserker sits at parse top in raid windows.
Spell lists by level are a large piece of research and will roll in per-class as they're compiled. For the moment the abilities table above carries the signal.