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THE LAST CAMP

The Last Camp's custom rules allow any character to worship any of the sixteen canonical deities, regardless of race or class. The canonical pairings still matter — they shape class quest lines, racial starting factions, and which NPCs will speak with your character — but they do not lock character creation.

This page maps each class to its traditional patron deities with cross-links to the pantheon. Every class section includes the same reminder: on The Last Camp, any of the sixteen deities works.

Tanks

Warrior

No single patron. Warriors traditionally follow Mithaniel Marr (good), Rallos Zek (evil), or The Tribunal (neutral). On The Last Camp, any of the sixteen deities works.

Paladin

On The Last Camp, any of the sixteen deities works.

Shadow Knight

On The Last Camp, any of the sixteen deities works.

Priests

Cleric

On The Last Camp, any of the sixteen deities works.

Druid

  • Tunare — primary; nature, growth.
  • Karana — secondary; storms, weather.

On The Last Camp, any of the sixteen deities works.

Shaman

On The Last Camp, any of the sixteen deities works.

Melee DPS

Monk

  • Quellious — primary; tranquility, meditation, discipline.

On The Last Camp, any of the sixteen deities works.

Rogue

On The Last Camp, any of the sixteen deities works.

Ranger

  • Tunare — primary; nature.
  • Karana — secondary; travelers.

On The Last Camp, any of the sixteen deities works.

Berserker

Berserker is canonically a Gates of Discord-era class with no patron deity — "agnostic / no deity" is the canonical default. The Last Camp preserves Berserker as the sixteenth class and allows any of the sixteen deities for it as well.

  • No deity / agnostic — canonical default.
  • Rallos Zek — flavor pairing for war-fury and conquest.

On The Last Camp, any of the sixteen deities works.

Pet Classes

Beastlord

  • The Tribunal — Barbarian / neutral.
  • Cazic-Thule — Troll / Iksar / Ogre.
  • No-deity options exist for some racial paths.

On The Last Camp, any of the sixteen deities works.

Magician

On The Last Camp, any of the sixteen deities works.

Arcane Casters

Wizard

  • Solusek Ro — primary; fire, ambition, arcane knowledge.

On The Last Camp, any of the sixteen deities works.

Enchanter

Enchanters have broad deity options — any of the sixteen work. Common pairings:

  • Erollisi Marr — good Enchanters of devotion-magic.
  • Innoruuk — evil-aligned Enchanters of malice and domination (Dark Elf path).
  • Solusek Ro — fire-themed and arcane-secrets Enchanters.

On The Last Camp, any of the sixteen deities works.

Necromancer

On The Last Camp, any of the sixteen deities works.

Bard

Bard

On The Last Camp, any of the sixteen deities works.

How deity choice affects gameplay

  • Starting faction — your race/deity combo sets initial faction with temples, cults, and guard NPCs.
  • Quest availability — some quest lines are deity-locked (e.g., Cleric Epic has deity-specific variants).
  • NPC interactions — some named will speak only to followers of specific deities.

On The Last Camp

The Custom Rules unlock the mechanical barrier: any character can choose any deity. The faction and quest consequences remain — a Troll Paladin of Marr is mechanically playable but still has to grind Marr-temple faction to be welcomed into Qeynos.

Related

Class resources