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THE LAST CAMP
EvilWar, conquest, strength, dominance
PlanePlane of War
SymbolA spiked iron gauntlet clenched into a fist
Follower racesOgre, Troll, Barbarian, Half Elf (rare), Human (rare), Dark Elf (rare)
Follower classesWarrior, Shaman, Beastlord, Rogue, Shadow Knight, Magician, Enchanter, Wizard
Allied
(none — Rallos accepts no peers)

Rallos Zek is the god of war — not the disciplined defense of Mithaniel Marr, but war as a thing valued for itself. His domain is conquest, strength, and the right of the strong to take from the weak. He is the patron and creator of the giants, and his lesser worship extends to the Ogres, Trolls, and Barbarians of Norrath, all of whom carry some portion of his blood or his teaching. His sons — Tallon, Vallon, and Sullon Zek — divide the labor of his worship into the three forms of war he most values.

His realm is the Plane of War, opened in the Planes of Power expansion as the seat of his eternal campaigns. He is opposed by every deity of order, peace, or mercy — the Marr siblings, Quellious, Tunare, and the Tribunal — and is broadly allied with no one, though Innoruuk and his court occasionally find common cause when the targets align.

Lore

Rallos Zek is named in the elder myths as the god who tested the upper pantheon's creations by attacking them. When the Tunarian elves, the Brellite dwarves, and the human seedlings appeared on the surface, Rallos sent his giants down from the Rathe Mountains to break them. The war that followed — the Rallosian War — is the foundational conflict of the pantheon's recorded history, and it ended only when the upper gods broke the giants' civilization into the scattered tribes of the era cap.

The Trolls of Innothule, the Ogres of Oggok, and the Barbarian tribes of Halas all retain some portion of the Rallosian inheritance. Ogres in particular were once a sophisticated civilization in service to Rallos before the upper gods cursed them with diminished intellect as punishment for the war — a curse that lifts only on those Ogre individuals who escape it through certain narrow channels. His three sons, the Zek brothers, are encountered in the Plane of Tactics and represent the three forms of war he most prizes.

The Plane of War is the architectural expression of his doctrine — a campaign-staging ground where the war never ends because ending it would be a defeat in itself.

Class and race access

Canonical EQ deity restrictions on Rallos Zek cover Warrior, Shaman, Beastlord, Rogue, Shadow Knight, Magician, Enchanter, and Wizard. He is the canonical Beastlord patron for Ogre and Troll players, and his Shaman tradition is the dominant religious form among the Ogres of Oggok. He does not accept Paladins, Clerics (his own dark Clerics aside in some lore — exclude from the playable canon), Druids, Rangers, Monks, Bards, or Necromancers.

On The Last Camp the any-race-class doctrine unlocks racial combinations — a Wood Elf Warrior of Rallos Zek, a Halfling Beastlord of Rallos — but the canonical deity-on-class restrictions remain. A High Elf Warrior may pick Rallos Zek; the racial faction implications in Faydwer will be severe, and the deity-on-class boundary holds across all races.

Realm and epic ties

The Plane of War is Rallos Zek's seat, and the adjacent Plane of Tactics holds his three sons as raid encounters. The Warrior epic 1.0 — Monsoon, Sword of the Swiftwind — touches his orders at multiple points, and the Beastlord progression for Ogre and Troll players is built on his canonical worship. The Shaman epic (Spear of Fate) has cultural resonance with his Ogre-Shaman tradition though it is not formally his quest, and the Plane of War raid encounters surface his lieutenants as gatekeepers for several era-final progression lines.

Notable followers and quests

The Ogre racial progression, the Troll racial progression, and the Barbarian Shaman lines all reference Rallos directly or through his sons. The Plane of Tactics raid encounters with Tallon, Vallon, and Sullon Zek are the most direct era-cap engagements with his court. The Rallosian War is referenced throughout the giant zones — Kael Drakkel, the Rathe Mountains, Frontier Mountains — and the Coldain Ring War in Velious is in part a contemporary continuation of that ancient conflict.

The Last Camp-specific notes

The any-race-class doctrine produces some of the most narratively interesting Rallosian characters — a High Elf Warrior who has chosen the god of conquest, a Halfling Rogue who serves the Warlord. Faction with the good pantheon will be hostile from the deity choice alone; faction with Ogre, Troll, and giant NPCs will read the deity favorably even when the race is unexpected, and the Rallosian recognition of strength tends to override racial-faction defaults in the giant zones.

Worship and observance

Rallosian observances are martial in form: the high days of his calendar are anniversaries of conquests, and the canonical observance is a feast held over the spoils of a recent victory. Initiation into his clergy or his Beastlord orders requires the demonstrated defeat of a peer or a worthy beast, and the trophy is kept as the candidate's lifelong personal sigil. His clergy across the era's giant zones operates as a loose military hierarchy, and the senior officer of any Rallosian war-band is recognized as his clergy by default.

Related