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THE LAST CAMP

Monks do not cast traditional spells. They get a small canonical "spell list" of 10 self-buff disciplines, all instant-cast, all triggered from the spell-book interface but functioning more like activated skills with cooldowns. The toolkit that defines Monk play — Feign Death, Mend, Disarm, Sneak — is found in the Skills window, not the spellbook, and is covered separately at the Monk class page.

This page lists the 10 canonical disciplines available through Planes of Power, plus context on how they interact with the rest of the Monk kit. All data pulled from the live peq database after the P2 class-restriction restoration. Click the Lucy link on any row for full discipline data.

Disciplines (spellbook entries)

Level Discipline Reuse Lucy
30 Resistant Discipline Long link
40 Fearless Discipline Long link
51 Stonestance Discipline Long link
52 Thunderkick Discipline Long link
53 Whirlwind Discipline Long link
54 Voiddance Discipline Long link
56 Innerflame Discipline Long link
57 Hundred Fists Discipline Long link
59 Silentfist Discipline Long link
60 Ashenhand Discipline Long link

What each discipline does (high level)

  • Resistant — temporary boost to all magical resists.
  • Fearless — immunity to fear for the duration; useful in undead and fear-aura encounters.
  • Stonestance — drastically reduced damage taken; the Monk emergency button.
  • Thunderkick — guaranteed critical-tier kick with knockback; situational opener or finisher.
  • Whirlwind — burst-window strikethrough boost.
  • Voiddance — high dodge chance for the duration; tank-supplement window.
  • Innerflame — sustained DPS boost for the duration.
  • Hundred Fists — attack-speed window. Pairs with Innerflame for a true burst.
  • Silentfist — attack-from-stealth multiplier; the Monk's positional alpha-strike.
  • Ashenhand — capstone burst window; max-tier offensive disc.

For exact effect numbers, durations, and stack rules, click through to Lucy.

Core Monk skills (skill window, not spellbook)

These are the Monk's actual identity — not on the spell list, always available, learned passively as the skill levels.

  • Feign Death (lvl 5+) — splat to the floor. The Monk pull. Drop aggro from non-immune mobs and let the rest of your group reset.
  • Mend (lvl 1+) — emergency self-heal on a long cooldown. Not a substitute for a Cleric, but the difference between recoverable and not in a corner case.
  • Disarm (passive, raises with combat) — chance to knock a weapon out of an opponent's hands.
  • Hide / Sneak — the Monk pull's quiet half. Sneak alone reduces aggro radius from non-see-invis mobs.
  • Safe Fall — passive damage reduction from falls. Combined with FD, makes Monks the canonical pull-from-the-cliff class.
  • Block / Riposte / Parry / Dodge — the Monk's defensive layer. Skills, not abilities. They tick up as you take and avoid hits.

See Monk class page for the full kit and AA priorities.

The Last Camp any-race-class note

The Last Camp allows any race to roll any class. Race choice changes the flavor of a Monk, not the spell list — every Monk gets the same 10 disciplines.

  • Iksar Monk — canonical Monk race. AC bonus from Iksar scales, passive HP regen, the strongest unmodified Monk.
  • Human Monk — canonical Monk race (Verant's two original Monk options).
  • Halfling Monk — high agility and dexterity racial bonuses; defensive skill caps come up faster in practice.
  • Drakkin Monk — Drakkin has been opened on The Last Camp; Drakkin Monks are mechanically identical to other Monks but visually distinct.
  • Ogre / Troll / Barbarian Monk — high HP pools shore up the squishy-Monk reputation. Ogre Monk in particular trades agility for raw stamina, an unconventional tank-supplement build.

AA tier (post-65)

Monk AAs continue the discipline pattern with on-demand combat windows: Drunken Stance, Dragon Punch, Heel of Kanji, and the Monk-specific tank AAs (Combat Stability, Combat Agility) for HP/AC scaling. See the Guides AA section for priorities.

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