Quests
Crushbone Orc Pawn Turn-In (Faction)
Repeatable orc pawn turn-in for Faydark faction. The lowest-tier Crushbone Keep faction grind.
The Crushbone Orc Pawn Turn-In is the lowest-tier repeatable faction quest using pawn-tier orc items looted from grunt-level orcs in Crushbone Keep. Hand them in at Felwithe or Kelethin guards for shifts on Faydark's Champions faction. Pair with the Crushbone Belt grind for parallel faction movement.
At a glance
| Field | Value |
|---|---|
| Faction (+) | Faydark's Champions, Soldiers of Tunare |
| Faction (−) | Crushbone Orcs, Emerald Warriors |
| Required item | Orc Pawn-tier turn-in items (pawn pick / pawn token / pawn pawpiece — varies by NPC) |
| Source | Pawn-tier orcs in Crushbone Keep — the entry-zone trash mobs |
| Turn-in NPC | Felwithe or Kelethin guard NPCs |
| Reward per turn-in | Small coin + small faction shift |
| Faction shift | ~+1 to +2 per pawn item (smaller than belt turn-ins — estimates) |
| Repeatable | Yes |
| Recommended level | 5-12 to farm safely |
How to obtain the item
Pawn-tier orcs are the entry-zone trash mobs in Crushbone Keep — the orcs you encounter immediately past the Greater Faydark zone-line. They drop pawn-tier turn-in items at a high rate (effectively one per kill on the right item, depending on which pawn-loot variant your turn-in NPC accepts). The advantage of pawns: they're trivial to kill, spawn quickly, and high in density. The disadvantage: each turn-in shifts faction less than the higher-tier Crushbone Belt turn-in.
For a brand-new character, pawn farming is the safest start to building Faydark faction without needing the survivability for officer-tier orcs deeper in the zone.
Where to turn in
Same as the belt turn-in: hand in to guard NPCs in Felwithe or Kelethin. Verify the specific NPC's item-acceptance dialog — not every guard accepts the lowest-tier pawn item. The standard pawn turn-in NPC is the same general guard who accepts belts.
Faction implications
Each turn-in raises Faydark's Champions and Soldiers of Tunare while lowering Crushbone Orcs and Emerald Warriors faction. Identical direction to the belt turn-in but smaller per-item movement. The combined pawn + belt grind is the standard Faydwer faction recovery for any character at low Faydark faction.
The shift per pawn item is small but pawn drops are dense; a level 5 character can clear pawns continuously and accumulate enough turn-ins to move faction visibly within an hour.
Variations and edge cases
A few things to call out:
- Pawn item naming. Different pawn turn-in items appear in the live data depending on which orc table dropped them. Both verified pawn-tier items work for the standard turn-in.
- Officer drops alongside pawns. If you stray from the front-yard pawns into deeper officer spawns, loot the belts — they feed the higher-tier Crushbone Belt turn-in for stronger faction shift per item.
- NPC dialog drift. The accepting guard NPC in Felwithe has shifted across canonical patches. If your usual NPC stops accepting the item, hail nearby guards to find the current quest-giver.
- Faction shift below threshold. Pawn turn-ins alone won't push you to "ally" — the per-item shift is small. Combine with belts and werewolf furs for full Faydark faction work.
- KOS races. Felwithe is gated; use Wood Elf illusion or invisibility. Kelethin is more forgiving once you reach apprehensive.
The Last Camp any-race-class note
Under The Last Camp's any-race-class doctrine, the pawn turn-in is the first faction grind a brand-new evil-race character can run — Dark Elf, Troll, Ogre characters who want to base in Faydwer cities can start here at level 5-6 because pawns are trivial to solo. Pair with the belt grind once you can survive officer-tier orcs deeper in the keep.
For canonical Faydwer races (Wood Elf, High Elf, Half-Elf), pawn turn-ins are a fast newbie XP-and-coin loop while building hometown faction higher than starting positive.
Tips
- Farm at the zone-line. Pawn density is highest near the Greater Faydark entry — easy to retreat if a pull goes bad.
- Stockpile in 20-stacks. Pawn turn-in items stack — bag full before traveling to the city.
- Don't ignore officer drops. Even at low level, a stray officer may aggro — loot the belt for the higher-tier Crushbone Belt turn-in.
- Pawn faction shift is small. Don't expect to hit ally on pawns alone — pair with belts for efficient grinding.
- KOS races: use Wood Elf illusion to access the city for the turn-in.
- Faydark faction unlocks bank + spell vendor access in Felwithe and Kelethin — the whole point of the grind.
- Bind in Kelethin for the fastest return loop on extended farm sessions.
- Track faction direction. Hand in one pawn item first, check the faction window, then commit the rest.
- Pawn weight is light. Unlike belts, pawn items are minor weight — easier to bag a full stack without encumbrance penalty.
- Use pawn-camp for newbie XP while building Faydark faction simultaneously.