Guides
Monk AA Priorities
Monk AA spend at The Last Camp PoP cap — puller, DPS, or hybrid tank.
Monk AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.
For Monks, AAs decide whether you specialize as a feign-death puller (utility first), a sustained DPS contributor (melee first), or a hybrid tank-Monk that can hold a raid mob long enough for a real tank to taunt. The Monk tree is one of the most efficient point-for-point — Critical Mend alone can outright save your life on a missed FD.
At a glance
| Field | Value |
|---|---|
| Total AA pool (PoP era) | ~250-290 across all categories |
| Priority categories | General mitigation > Class FD/Mend > Archetype melee |
| Hard prerequisites | Combat Stability 3 before Stonewall |
| Soft prerequisites | Heightened Awareness improves FD breaks |
Build priorities (in order)
Tier 1 — Foundation (first 30-50 AAs)
- Combat Agility 1-3 — avoidance, the Monk way to live
- Combat Stability 1-3 — mitigation when avoidance fails
- Run 3 — universal; matters for puller positioning
- Critical Mend — Monk Mend AA, big crit chance
- Innate Agility — soft cap raise
Tier 2 — Core spec (50-150 AAs)
- Heightened Awareness — passive FD-break resistance
- Stonewall — Monk-only mitigation discipline AA
- Combat Fury — melee crit
- Punishing Blade — primary-hand damage
- Mnemonic Retention — irrelevant for Monks; skip
Tier 3 — Endgame polish (150+ AAs)
- Strikethrough — bypass riposte
- Weapon Affinity — fist proc rate
- Innate Stamina — soft cap, more HP
- Speed of the Knell / Run 5+ if available
General AAs to prioritize
- Run 3 (always — pullers need positioning)
- Combat Agility 3 (mandatory)
- Combat Stability 3
- Innate Agility / Stamina
- Mnemonic Retention (skip — Monk has no spells)
Archetype AAs (shared with related classes)
- Combat Stability / Agility — every melee
- Combat Fury — melee crit chance
- Punishing Blade — primary-hand damage
- Strikethrough — bypass parry/riposte
- Weapon Affinity — proc rate boost
Class-defining AAs
- Critical Mend — Monk-only chance to crit Mend skill for massive self-heal
- Heightened Awareness — Monk-only FD break resistance
- Stonewall — Monk-only defensive discipline AA upgrade
- Speed of the Knell — Monk-only run speed line at later tiers
- Monk fist damage scales with class AA tiers, so post-Tier-2 every melee AA helps
Common pitfalls
- Skipping Critical Mend — the cheapest "save your life" AA in the game.
- Buying Combat Stability before Combat Agility — Monks live by avoidance first; stack CA to 3 first.
- Ignoring Heightened Awareness as a puller — without it your FD pull breaks at the worst moment.
- Investing in nuke/cast AAs — Monk has no spells. Combat archetype only.
- Forgetting Run 3 — pullers need to outrun trains. Free QoL.
The Last Camp any-race-class note
Monk AA priority does not change with race. Iksar Monk (canonical) starts with Innate Regen + AC bonus, making the class's already strong avoidance even more durable. Human Monk loses the Iksar regen but is otherwise identical. Non-canonical race choices (Wood Elf, Halfling Monk via any-race-class) lose base STA and AC — Innate Stamina earlier helps close the gap.