Zones
Plane of Tactics (Drunder)
Rallos Zek's high-end raid plane — three-tier Drunder progression culminating in the Tactician fight. The Last Camp's primary Zek-aligned PoP raid content.
Plane of Tactics — internally Drunder — is the Warlord's tier of Planes of Power: a three-zone raid wing dedicated to Rallos Zek and his sons. The plane houses the entire Zek-aligned end-of-PoP fight stack on The Last Camp: Tallon Zek, Vallon Zek, and the Tactician of War. It is the canonical answer to "where do the Zek fights happen" and remains the focal raid plane for any guild pursuing the Rallos arc through to Plane of Time access.
The plane sits behind a Bastion of Thunder flag and gates further behind its own internal trials. Access is a deliberate end-of-PoP wall — The Last Camp keeps the canonical EQMac/Al'Kabor flag requirements intact.
Wings and progression
Drunder is structured as three connected raid zones, each gating the next:
- Citadel of Anguish (Tactics entry) — Initial raid wing. Citadel guard pulls and elemental shield drops.
- Halls of the Tactician — Mid-tier. Vallon Zek and Tallon Zek encounters live here. Splitting pulls and managing add-spawn is the core skill.
- Tactician's Stronghold — Final wing. The Tactician of War fight serves as the Drunder capstone and a critical step for guilds working toward Plane of Time.
Notable encounters
- Tallon Zek — Brother of war and physical combat. Bursty melee damage and adds-on-engage.
- Vallon Zek — Brother of strategy and ambush. Caster/burst hybrid; mez and silence rotations matter.
- The Tactician of War — Drunder capstone. Hybrid encounter requiring sustained DPS through phase shifts.
- Drunder citadel guards — Raid trash with see-invis and high HP pools.
Why bother
Plane of Tactics is the only in-era source for the Zek raid arc. Any guild building toward Time progression hits Drunder as the Rallos-aligned wing, and several class-specific loot pieces (especially melee BP and offhand weapons aligned with Warlord themes) drop nowhere else. The plane also functions as the meaningful checkpoint for guilds testing their raid lineup against split-pull and add-control fights before stepping into Plane of Time.
For PvP-curious players, the Zek brothers' fluff context is the lore anchor for The Last Camp's eventual PvP event series — the warlord theme of Drunder maps directly to the CS Home PvP arena's design intent.
Using it well
Stage from Bastion of Thunder once flagged. Drunder pulls reward disciplined split-pulling — Bards and Enchanters do heavy lifting on the trash. The Tallon / Vallon fights specifically punish missed mez timers and add-leak; assign a dedicated CC team for each brother engagement.
Cleric chain rotations are non-negotiable for the Tactician fight; bring at least three Clerics for any serious attempt.