Meta
Content Roadmap
What's on the wiki, what's in progress, what's queued, and what's deliberately out of scope.
The Last Camp Wiki grows in waves. Each wave focuses on a category — races, classes, zones, factions, gameplay guides, lore — and ships when it's coherent enough to read as a unit. This page tracks where each pillar stands and what's queued.
As of 2026-05-15, the eleven-wave content sprint is complete. Phases 1 through 4 are done; Phase 5 is the active front; Phases 6 and 7 are queued.
Phases at a glance
| Phase | Pillar | Status |
|---|---|---|
| 1 | Core wiki: races, classes, zones, factions, deities, tradeskills | Done |
| 2 | NPC bestiary expansion (auto-gen from peq) |
Mostly done — 176 of 177 zones indexed |
| 3 | Quest walkthrough depth | Done — 31+ walkthroughs |
| 4 | Guide depth — AA, leveling, raid strats | Done — 17 AA + 17 leveling + strategy set |
| 5 | Item manifest + drop tables | In progress — iconic + cultural set shipped, full enrichment pending |
| 6 | Live-data integration (peq → wiki) | Queued |
| 7 | Community contribution model | Queued |
Phase 1 — Core wiki (done)
- All 16 classes and 16 races, plus 16 race-on-The Last Camp player guides covering the any-race-class doctrine.
- 217 zones, every page standardized to the Wave 7 format (opener, at-a-glance table, content, why bother, cross-links).
- All 14 class Epic 1.0 walkthroughs.
- 21+ factions plus a one-page faction quick-reference.
- 13 deities with an index hub.
- 9 tradeskills plus 6 spell-research walkthroughs.
- 9 server policy pages (Custom Rules, ZEM, GM Team, Loot Policy, Origin, Server History, FAQ, etc.).
- 11 getting-started pages spanning install, first login, leveling, and Mac launcher.
- 28 narrative lore pages (Cogsworth, CBZ, Keepers of the Way, GM Guild, Planes Cosmology, server-original world-building).
Phase 2 — Bestiary expansion (mostly done)
- 176 of 177 zone bestiary indexes shipped — 99.4% coverage.
- Indexes link to per-NPC pages keyed by
peq.npc_types.id, grouped undercontent/wiki/bestiary/<short_name>/. - Loot tables built from the live
loottable → lootdrop → itemschain, era-filtered. - Canonical-correctness audits run via the eq-mob-variant-filter skill — Fabled, revamp, and event variants are excluded by design.
- Remaining work is bulk auto-gen of NPC entries beneath the indexes; the index layer is the editorial frame.
Phase 3 — Quest walkthroughs (done)
- 31+ documented quests, including all 14 class Epic 1.0 chains.
- Major faction grinds: Coldain Shawl, classic city key quests, faction-unlock chains for the long tail.
- Era-locked questlines only — GoD+ quest content is out of scope by server design.
Phase 4 — Guide depth (done)
- 17 AA spec guides, one per class, role-aware.
- 17 leveling guides, one per class, 1-65.
- Strategy set: Pulling, Crowd Control, Raid Basics, Corpse Recovery, AA Priority, Faction Grinding, Tradeskill Strategy, Grouping Etiquette, Class Pairings, Leveling Hotspots.
- 16 NPC boss encyclopedia entries — strategy framing without solving the fight.
Phase 5 — Items (in progress)
- 25+ iconic item pages with full lore, click/proc/focus annotation, and acquisition notes.
- 16 cultural-armor pages (one per race) covering the full smith/tailor sets.
- Item pages keyed by manifest slug, generated from
items-manifest.json(era-capped atid < 50000). - 11,000+ auto-generated item stubs exist as the long tail; selective enrichment is the next major editorial effort.
Phase 6 — Live-data integration (queued)
- Direct
peq→ wiki joins for spell tables, drop tables, faction values, and zone connections. - Goal: the wiki stays in sync with the live database without manual republish.
- Depends on the admin-dash data-broker layer.
Phase 7 — Community contribution model (queued)
- Formalized GitHub PR submission flow for players, beyond the current
#wikiDiscord channel. - Editorial review by the GM team, preview deploys on every PR (already wired via Vercel).
- Bot-assisted lint for frontmatter, dead links, and house-style violations.
Out of scope
- Mobile UI. Desktop wiki only for now.
- Real-time combat data. Parses belong in player tools, not here.
- Individual drop rates. Too volatile to track canonically.
- GoD / OoW / DoN+ content. Era-locked at PoP by server design.
- Custom-NPC mechanics. Keepers, Cogsworth, and other server-original content stay surface-only — discovery is part of the design.
- Player and staff real names. GM character handles only.
What's still thin
- Per-NPC bestiary entries beneath the 176 zone indexes — the index layer is the frame, the bulk-fill is queued for auto-gen.
- Item enrichment beyond the 25 iconic + 16 cultural — the long tail remains stubs.
- A handful of micro-quests outside the 31-quest core set.
Contribution rules
Any addition must respect:
- No spoilers for custom NPCs (Keepers, Cogsworth's lore, server-original encounters).
- No real-name dox of staff or players.
- Era-correct — Classic through PoP only. No GoD+ content.
- Cross-link to P99 / TAKP / Allakhazam where they cover canonical EQ better than we do.
How to suggest
- Discord
#wiki— proposed additions, corrections, typos. - GitHub PR — direct edit at
github.com/staybased/crushbone-site.