BETAOfficial launch July 9, 2026 · All/All/All race/class/deity · TLP · Classic → PoP eraBeta open now →
THE LAST CAMP

The Last Camp Wiki grows in waves. Each wave focuses on a category — races, classes, zones, factions, gameplay guides, lore — and ships when it's coherent enough to read as a unit. This page tracks where each pillar stands and what's queued.

As of 2026-05-15, the eleven-wave content sprint is complete. Phases 1 through 4 are done; Phase 5 is the active front; Phases 6 and 7 are queued.

Phases at a glance

Phase Pillar Status
1 Core wiki: races, classes, zones, factions, deities, tradeskills Done
2 NPC bestiary expansion (auto-gen from peq) Mostly done — 176 of 177 zones indexed
3 Quest walkthrough depth Done — 31+ walkthroughs
4 Guide depth — AA, leveling, raid strats Done — 17 AA + 17 leveling + strategy set
5 Item manifest + drop tables In progress — iconic + cultural set shipped, full enrichment pending
6 Live-data integration (peq → wiki) Queued
7 Community contribution model Queued

Phase 1 — Core wiki (done)

  • All 16 classes and 16 races, plus 16 race-on-The Last Camp player guides covering the any-race-class doctrine.
  • 217 zones, every page standardized to the Wave 7 format (opener, at-a-glance table, content, why bother, cross-links).
  • All 14 class Epic 1.0 walkthroughs.
  • 21+ factions plus a one-page faction quick-reference.
  • 13 deities with an index hub.
  • 9 tradeskills plus 6 spell-research walkthroughs.
  • 9 server policy pages (Custom Rules, ZEM, GM Team, Loot Policy, Origin, Server History, FAQ, etc.).
  • 11 getting-started pages spanning install, first login, leveling, and Mac launcher.
  • 28 narrative lore pages (Cogsworth, CBZ, Keepers of the Way, GM Guild, Planes Cosmology, server-original world-building).

Phase 2 — Bestiary expansion (mostly done)

  • 176 of 177 zone bestiary indexes shipped — 99.4% coverage.
  • Indexes link to per-NPC pages keyed by peq.npc_types.id, grouped under content/wiki/bestiary/<short_name>/.
  • Loot tables built from the live loottable → lootdrop → items chain, era-filtered.
  • Canonical-correctness audits run via the eq-mob-variant-filter skill — Fabled, revamp, and event variants are excluded by design.
  • Remaining work is bulk auto-gen of NPC entries beneath the indexes; the index layer is the editorial frame.

Phase 3 — Quest walkthroughs (done)

  • 31+ documented quests, including all 14 class Epic 1.0 chains.
  • Major faction grinds: Coldain Shawl, classic city key quests, faction-unlock chains for the long tail.
  • Era-locked questlines only — GoD+ quest content is out of scope by server design.

Phase 4 — Guide depth (done)

  • 17 AA spec guides, one per class, role-aware.
  • 17 leveling guides, one per class, 1-65.
  • Strategy set: Pulling, Crowd Control, Raid Basics, Corpse Recovery, AA Priority, Faction Grinding, Tradeskill Strategy, Grouping Etiquette, Class Pairings, Leveling Hotspots.
  • 16 NPC boss encyclopedia entries — strategy framing without solving the fight.

Phase 5 — Items (in progress)

  • 25+ iconic item pages with full lore, click/proc/focus annotation, and acquisition notes.
  • 16 cultural-armor pages (one per race) covering the full smith/tailor sets.
  • Item pages keyed by manifest slug, generated from items-manifest.json (era-capped at id < 50000).
  • 11,000+ auto-generated item stubs exist as the long tail; selective enrichment is the next major editorial effort.

Phase 6 — Live-data integration (queued)

  • Direct peq → wiki joins for spell tables, drop tables, faction values, and zone connections.
  • Goal: the wiki stays in sync with the live database without manual republish.
  • Depends on the admin-dash data-broker layer.

Phase 7 — Community contribution model (queued)

  • Formalized GitHub PR submission flow for players, beyond the current #wiki Discord channel.
  • Editorial review by the GM team, preview deploys on every PR (already wired via Vercel).
  • Bot-assisted lint for frontmatter, dead links, and house-style violations.

Out of scope

  • Mobile UI. Desktop wiki only for now.
  • Real-time combat data. Parses belong in player tools, not here.
  • Individual drop rates. Too volatile to track canonically.
  • GoD / OoW / DoN+ content. Era-locked at PoP by server design.
  • Custom-NPC mechanics. Keepers, Cogsworth, and other server-original content stay surface-only — discovery is part of the design.
  • Player and staff real names. GM character handles only.

What's still thin

  • Per-NPC bestiary entries beneath the 176 zone indexes — the index layer is the frame, the bulk-fill is queued for auto-gen.
  • Item enrichment beyond the 25 iconic + 16 cultural — the long tail remains stubs.
  • A handful of micro-quests outside the 31-quest core set.

Contribution rules

Any addition must respect:

  • No spoilers for custom NPCs (Keepers, Cogsworth's lore, server-original encounters).
  • No real-name dox of staff or players.
  • Era-correct — Classic through PoP only. No GoD+ content.
  • Cross-link to P99 / TAKP / Allakhazam where they cover canonical EQ better than we do.

How to suggest

  • Discord #wiki — proposed additions, corrections, typos.
  • GitHub PR — direct edit at github.com/staybased/crushbone-site.

Related