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THE LAST CAMP
Ak'AnonFaydwer
Canonical classesWar, Cle, Pal, Rog, Nec, Wiz, Mag, Enc
Common deitiesBrell Serilis, Bertoxxulous, Bristlebane
Starting stat biasINT / DEX bias; STR / STA are low, WIS is adequate.

Gnome starts in Ak'Anon and comes out of Steamfont Mountains with a clear identity. Their primary deity tradition is Brell Serilis, Bertoxxulous, Bristlebane. Canon ties them hardest to Magician, Enchanter, Wizard, Necromancer, Rogue, Warrior, Cleric, and Paladin. On The Last Camp, the race keeps that flavor while the class wall comes down.

On The Last Camp

The Last Camp runs the any-race-class doctrine. A Gnome can roll the full table: War, Cle, Pal, Rng, SK, Dru, Mnk, Brd, Rog, Shm, Nec, Wiz, Mag, Enc, Bst, Ber. The old lockouts mattered on Live; here they are character flavor, not a character creation prison. For this race, the newly rollable set is Ranger, Shadow Knight, Druid, Monk, Bard, Shaman, Beastlord, and Berserker.

Faction still bites. Gnome characters start in good standing with Ak'Anon, Kaladim, and most Brell-side Faydwer machines. They start hostile or functionally unwelcome around Neriak for most good gnomes; good cities for some Bertoxxulous choices. Any-race-class does not launder your face; an enemy race at the wrong gate is still an enemy race.

Plane of Knowledge access changes the long game. At level 1, a Gnome reaches PoK through Steamfont, then Greater Faydark and the Faydwer route. PoK handles distance; AkAnon is for tinkering, banking, and Cogsworth jokes

Leveling path

  1. 1-8: Steamfont Mountains — clockwork scrap targets, kobolds, and spiders.
  2. 8-15: Crushbone Keep — orcs after the Greater Faydark crossing.
  3. 15-22: Estate Of Unrest — caster control against undead rooms.
  4. 22-25: Lesser Faydark — outdoor camps before Mistmoore.

AAs after 65

The level cap is 65. After that, advancement moves into Alternate Advancement: class-defining passives, defensive buttons, pet power, crit lines, and travel tools. Pick AAs by job, not vanity; a race choice gives flavor, but AA spend makes the finished character. Start with Magician AA, Enchanter AA, Wizard AA, Necromancer AA.

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