Getting Started
First Login
What happens the first time you log into The Last Camp — spawning, binding, hotbars, and your first hour of play.
First Login covers the first hour of play. After you install the client and log in, you'll land on character select, then spawn into your race's starting city. This page walks through what to click, what to ignore, and the muscle-memory commands that keep you alive.
If you have never played EverQuest, read every section. If you played live or P99, skip to the bind point and macro sections.
At a glance
| Step | Command | Why |
|---|---|---|
| Find your location | /loc |
You will die. Knowing where you died matters. |
| Set your bind | (visit binder NPC) | Death sends you to bind, not the start. |
| Open chat to world | /ooc <message> |
Out-of-character — server-wide chat. |
| Send a private tell | /tell <name> <message> |
Whisper to one player. |
| Add a friend | /friend add <name> |
They show online when they log in. |
| Get out (in trouble) | /camp |
Logs out after 30s. Mob can still kill you. |
1. Create a character
Click Create New Character. The full guide is in Character Creation. The short version:
- Pick race, class, deity in any combination — The Last Camp unlocks all of them.
- Spend your 25 bonus points explicitly — don't accept the default allocation.
- Name uses leading-capital letters only.
- Pick a starting city if your race offers a choice.
Click Create and you're in.
2. Your spawn point
You spawn in your race's canonical starting city, on the safe newbie tutorial path — not in the Plane of Knowledge. The Last Camp preserves the Classic-through-PoP flow; you have to earn the PoK book before you can teleport. (Some races have an in-city Keeper NPC near spawn — talk to them.)
Typical starting grounds (the zone just outside your city, where 1-5 leveling happens):
| City | Newbie zone |
|---|---|
| Qeynos | Qeynos Hills |
| Freeport | West Commonlands |
| Kelethin | Greater Faydark |
| Felwithe | Greater Faydark (southwest corner) |
| Kaladim | Butcherblock Mountains |
| Ak'Anon | Steamfont Mountains |
| Halas | Everfrost Peaks |
| Erudin / Paineel | Toxxulia Forest |
| Neriak | Nektulos Forest |
| Grobb | Innothule Swamp |
| Oggok | Feerrott |
| Rivervale | Misty Thicket |
| Cabilis | Field of Bone |
| Shar Vahl | Hollowshade Moor |
3. Type /loc immediately
/loc prints your current coordinates. Memorize this command. When you die, your corpse stays where you fell — knowing your /loc is the difference between recovering it and losing your gear permanently.
The format is (Y, X, Z) — yes, Y first. North is positive Y. Up is positive Z.
4. Set up your hotbar
Press H to open the hotbar window. Drag your spells (caster) or combat abilities (melee) onto numbered slots. The default keybinds are 1–9 and 0 for slot 10.
For a level-1 character, this is roughly:
- Casters — slot 1: your nuke, slot 2: your heal/DoT/utility, slot 8: meditate (
/sitworks too). - Melee — slot 1: Taunt (tanks) or Backstab (Rogue), slot 2: a kick or bash skill.
- Everyone — slot 9:
/sitmacro, slot 10:/campmacro.
5. The macros every player needs
Open the socials window (O then click Socials). You get 10 pages × 12 slots. Four worth setting on day one:
MeT—/target <yourname>— for self-buffs and self-heals.Grp—/g %T inc— auto-prints "incoming" with your current target to your group.OOC?—/ooc lfg <yourlevel> <yourclass>— looking-for-group blast.Med—/sit— one button to drop into mana regen.
You'll add class-specific macros over time. Start with these.
6. Bind in your starting city
At level 5, visit a Cleric, Druid, Shaman, Paladin, Necromancer, or Wizard (any class with the Bind Affinity spell) and ask them to bind you. Or visit your guild's bindstone NPC — most starting cities have one near the trainers.
Dying without a bind sends you to your race's default spawn — usually a long walk back to your corpse.
Bind also matters for corpse recovery: if you don't recover within 6 days, your corpse moves to your bind point for the final 24 hours before decay. Pick a bind spot you can reach.
7. Get your spells (casters) or weapons (melee)
Your starting city has a trainer for your class. Buy or loot starting-level weapons; casters need to buy level 1 and level 4 spells at the class guild merchant. By level 8 you'll have spells from the guild merchant in level bands of 4 (1, 4, 8, 12, 16, 20, 24, ...).
8. Vendors and banking
Every starting city has a banker — usually in the central square. Hand him plat to deposit; the Right-click → Give flow works for storing items too. The bank is shared per-city, not server-wide; an item left in Qeynos bank stays in Qeynos. (PoK bank, when you reach it, is shared across the world.)
Vendors sell spells, food, drink, throwing weapons, and class-appropriate gear. Sell your trash to the vendor closest to your kill spot — same city, you get the same plat.
9. Train avoidance
A train is a player kiting a chain of mobs through your camp. Trains kill more new players than any other game mechanic. Two rules: levitate over orc raids (a levitating character drops off aggro radius), and run perpendicular into a zone line, not back to camp (don't drag the train onto your group). Standard alert: shout TRAIN TO ZONE! in /shout. Veterans hear it and drop everything.
10. Reach the Plane of Knowledge (eventually)
The Plane of Knowledge (PoK) is the hub — banks, trainers, portals to most outdoor zones. Two ways to reach it:
- Via a book — every starting city has a PoK stone book somewhere (usually the central square or near the trainers). Click it.
- Via a Druid or Wizard port — ask in
/ooc. Ports are often free.
Don't feel pressured to leave your starting city immediately. The first 15-20 levels around your newbie grounds teach you the game's rhythm without the chaos of PoK's constant turnover.
11. Ask for help
The /ooc channel is your world chat. Discord is the server's long-form help channel. Cogsworth (the clockwork bot) answers install and mechanic questions in Discord #ask-cog instantly.
Common mistakes
- Skipping
/loc. When you die you'll wish you knew where. - Binding in the Plane of Knowledge before level 20. PoK binds don't help with corpse runs — you lose your gear inventory in your dungeon, not near PoK.
- Selling spell scrolls. Casters: scrolls are your spells. Right-click → Memorize, then put the scroll in your bank.
- Sprinting straight back to camp with adds. You bring the train to your group. Run perpendicular into a zone line.
- Wandering too far before bind. Pre-level-5, dying means a one-way trip to your race spawn point.
- Pulling a yellow or red con as a solo new player. Stick to greens and light-blues until you have spells level 4+.