Zones
Felwithe
The High Elf marble city. Split into North (civic) and South (arcane) Felwithe.
- Greater Faydark
- Kaladim (via alliance routes)
Felwithe is the High Elf capital in Greater Faydark. Two zones: North Felwithe (palace, clerics, paladins) and South Felwithe (wizard, magician, enchanter guilds). White marble, tall archways, and polite guards who kill you anyway if you're hostile-raced.
Starting location for
- High Elves (Cleric, Paladin, Wizard, Magician, Enchanter)
- Half Elves with Felwithe Paladin parentage
North Felwithe — notable NPCs
| NPC | Level | Role | Respawn |
|---|---|---|---|
| Tynkale | 61 | Paladin guild grandmaster (unkillable trainer) | ~20 min |
| Yeolarn Bronzeleaf | 61 | Guild grandmaster (unkillable trainer) | ~20 min |
| General Jyleel | 61 | Guard general (unkillable trainer) | ~20 min |
| Lord Nethryn | 61 | Named cleric | ~20 min |
| Elia the Pure | 55 | Named cleric | ~20 min |
| Lieutenant Rosaed | 41 | Guard officer | ~20 min |
| Banker Rylisan / Banker Tintal | 40 | Bankers | ~20 min |
The guild grandmasters (Tynkale, Yeolarn Bronzeleaf, General Jyleel) are class trainers with trainer-grade hit points — they cannot be killed and exist to teach High Elf clerics and paladins.
City guards
North Felwithe is patrolled by High Elf guards at levels 38–42 (canonical TAKP guard tier). They assist each other and aggro hostile-aligned players. Guard hit points run ~3,000–3,800 with the lieutenant tier slightly higher.
Primary factions
North Felwithe is High Elf territory aligned with the city's era-canonical factions:
- Emerald Warriors — Felwithe city guards
- Merchants of Felwithe — shopkeepers and civilians
- King Tearis Thex — the royal line
- Clerics of Tunare — the Tunarean clergy and paladin order
Dark Elf, Troll, and Ogre characters are kill-on-sight to the guard line.
South Felwithe — notable NPCs
South Felwithe is the arcane half of the city — home to the Wizard, Magician, and Enchanter guilds. The guild grandmasters are trainer-grade and cannot be killed; they exist to teach High Elf casters.
| NPC | Level | Role | Respawn |
|---|---|---|---|
| Tarker Blazetoss | 61 | Wizard guild grandmaster (unkillable trainer) | ~20 min |
| Kinool Goldsinger | 61 | Magician guild grandmaster (unkillable trainer) | ~20 min |
| Niola Impholder | 61 | Enchanter guild grandmaster (unkillable trainer) | ~20 min |
| Yuin Starchaser | 61 | Arcane guild grandmaster (unkillable trainer) | ~20 min |
| Joren Nobleheart | 60 | Named paladin | ~20 min |
| Elishia Leafrunner | 55 | Named enchanter | ~20 min |
| Farios Elianos | 50 | Named wizard | ~20 min |
South Felwithe — guards and merchants
The arcane quarter is patrolled by High Elf guards at level 38 (~3,000 HP, ~24 min respawn) and staffed by a roster of level 38–43 merchants and citizens (~2,500–4,700 HP, ~20 min respawn) selling spell components, jewelry, and fine-steel goods.
South Felwithe — primary factions
South Felwithe shares the city's era-canonical faction structure:
- Emerald Warriors — Felwithe city guards
- Merchants of Felwithe — shopkeepers and civilians
The 2026-05-24 audit realigned the South Felwithe guard and merchant rosters to these TAKP-canonical Felwithe factions (they had previously been mis-stamped onto an out-of-zone guard faction). As in North Felwithe, Dark Elf, Troll, and Ogre characters are kill-on-sight to the guards.
Related
North Felwithe verified TAKP-canonical via crushbone-zone-audit on 2026-05-23; South Felwithe on 2026-05-24. Bestiary entries at /wiki/bestiary/felwithea and /wiki/bestiary/felwitheb.