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THE LAST CAMP

Paladin spells are the holy melee hybrid's smaller-but-essential casting toolkit on The Last Camp. Through Planes of Power, the Paladin's 116-spell list focuses on the four pillars of the class: single-target healing for the group, undead-typed nukes (the only class line that scales heavily against undead), group HP/AC/MR Symbols, and stun/root for off-tank crowd control. Paladin casts share gem space with the melee gameplay loop, so spell selection at any tier is more about which gems to prioritize than which spells exist.

The Paladin spell book is mana-bound — unlike Bard songs, Paladin heals and Symbols draw real mana from a wisdom-scaled pool, and the class lives in the medium-mana zone where heal-chaining for an off-tank or Symbol-rotation for a raid forces wisdom and FT/mana-regen gear choices.

At a glance

Field Value
Spell role Melee + heal + group buff + undead DPS
Spell book size 116 spells (Classic → PoP)
Spell gems available 8 at level 65
Mana pool dependency Medium
Primary spell categories Heals, group Symbols, undead nukes, stuns/roots, self-buffs (Yaulp), AoE undead, resurrection
Signature spells Lay on Hands, Symbol of Naltron, Wave of Marr, Yaulp IV, Bulwark of Faith
Spell research available No

Spell line overview

Healing. Minor Healing → Light Healing → Healing → Greater Healing → Superior Healing is the core single-target heal ladder. The wave line — Wave of Life → Wave of Healing → Healing Wave of Prexus → Wave of Marr — adds AoE party heals at the high end, which is the Paladin's group-save tool on raid pulls. Lay on Hands is the iconic level-1 self-or-other full heal (1500 HP → 7500 HP at higher tiers via item upgrade), once per refresh window.

Group symbols. Symbol of Transal → Ryltan → Pinzarn → Naltron → Marzin is the group HP buff line. The "Brell's" line (Steadfast Aegis → Mountainous Barrier → Stalwart Shield) is the group AC line. Aura of the Crusader and Bulwark of Faith at 64/65 are the late-era major-buff "raid presence" toggles.

Undead nukes. Flash of Light → Hammer of Wrath → Halo of Light → Hammer of Striking → Flame of Light → Light of Life → Light of Nife is the holy-typed direct-damage line, scaling against undead targets. Expulse Undead → Dismiss Undead → Expel Undead → Deny Undead is the AoE undead-only nuke chain — Deny Undead at 62 is the era headliner. Banishment-style spells (Reanimation, Reconstitution, Reparation, Renewal, Restoration) are the Paladin's higher-mana alternative healing chain that doubles as undead damage.

Stun / root. Stun (level 30, instant 5-second stun on under-55 targets) is the Paladin's defining interrupt tool. Holy Might → Force of Akera → Force of Akilae extends the stun line. Root and Greater Immobilize cover off-tank pulls. Force, Frenzied Strength, and Heroic Bond at 64 hit damage + stun in one cast.

Self-buffs. Yaulp → Yaulp II → Yaulp III → Yaulp IV is the Paladin self-haste/AC stacking line — Yaulp IV at 60 is mandatory uptime for melee output. Holy Armor → Spirit Armor → Armor of Faith → Shield of Words is the self-AC line. Divine Aura at 51 and Divine Favor at 55 are the panic-button invulnerability toggles.

Cures and curse removal. Cure Poison/Disease → Counteract → Resist Poison/Disease/Magic, Remove Curse → Remove Greater Curse, Ethereal/Celestial/Supernal Cleansing for poison/disease cure, and Pacify/Calm/Quellious' Word of Tranquility/Serenity for the lull line.

Disciplines. Resistant Discipline, Fearless Discipline, Holyforge Discipline (undead burn), and Sanctification Discipline are the era's instant-cast Paladin burn buttons.

Spell list (by tier)

This is the complete canonical Paladin spell list available on The Last Camp through Planes of Power. 116 spells total, pulled from the live server database after the P2 class-restriction restoration. Click the Lucy link on any row for full spell data.

Level Spell Mana Cast Time Lucy
1 Lay on Hands Instant 🔗
9 Cease 15 1.5s 🔗
9 Courage 12 2.0s 🔗
9 Cure Poison 20 2.0s 🔗
9 Flash of Light 12 1.5s 🔗
9 Minor Healing 10 1.5s 🔗
9 Spook the Dead 10 2.0s 🔗
9 True North 5 2.0s 🔗
9 Yaulp 1 0.5s 🔗
15 Cure Disease 20 2.0s 🔗
15 Desist 25 1.8s 🔗
15 Hammer of Wrath 50 4.0s 🔗
15 Holy Armor 20 2.0s 🔗
15 Light Healing 28 2.0s 🔗
15 Lull 10 1.5s 🔗
15 Sense the Dead 5 2.0s 🔗
15 Ward Undead 5 1.5s 🔗
22 Center 40 2.3s 🔗
22 Endure Poison 20 2.5s 🔗
22 Halo of Light 40 5.0s 🔗
22 Invigor 20 3.5s 🔗
22 Invisibility versus Undead 40 4.0s 🔗
22 Reanimation 150 6.0s 🔗
22 Reckless Strength 30 3.0s 🔗
22 Root 30 2.0s 🔗
30 Endure Magic 40 2.5s 🔗
30 Expulse Undead 36 2.0s 🔗
30 Hammer of Striking 100 6.0s 🔗
30 Healing 65 2.5s 🔗
30 Instrument of Nife 50 3.0s 🔗
30 Reconstitution 200 6.0s 🔗
30 Soothe 30 2.0s 🔗
30 Spirit Armor 75 6.0s 🔗
30 Stun 35 1.5s 🔗
30 Symbol of Transal 55 3.5s 🔗
35 Reparation 250 6.0s 🔗
39 Cancel Magic 30 3.5s 🔗
39 Counteract Poison 50 4.0s 🔗
39 Daring 60 2.5s 🔗
39 Divine Purpose 1 4.5s 🔗
39 Divine Vigor 35 3.0s 🔗
39 Endure Disease 20 2.5s 🔗
39 Greater Healing 115 3.0s 🔗
39 Guard 80 3.0s 🔗
39 Revive 300 6.0s 🔗
39 Symbol of Ryltan 111 4.0s 🔗
39 Wave of Life 274 3.0s 🔗
39 Yaulp II 1 0.5s 🔗
44 Ethereal Cleansing 150 1.5s 🔗
49 Armor of Faith 150 6.0s 🔗
49 Brell's Steadfast Aegis 175 8.0s 🔗
49 Calm 50 2.5s 🔗
49 Dismiss Undead 63 2.5s 🔗
49 Divine Might 100 3.0s 🔗
49 Holy Might 60 2.0s 🔗
49 Remove Curse 75 5.0s 🔗
49 Renewal 400 6.0s 🔗
49 Symbol of Pinzarn 200 4.5s 🔗
49 Thunder of Karana 75 3.5s 🔗
49 Valor 90 3.0s 🔗
49 Valor of Marr 300 4.0s 🔗
50 Flame of Light 85 2.5s 🔗
51 Divine Aura 10 1.0s 🔗
51 Pacify 100 3.0s 🔗
51 Resist Disease 50 4.5s 🔗
51 Resistant Discipline Instant 🔗
52 Force 90 2.5s 🔗
52 Frenzied Strength 90 3.0s 🔗
52 Light of Life 215 1.5s 🔗
53 Divine Glory 60 4.0s 🔗
53 Force of Akera 90 1.0s 🔗
54 Expel Undead 93 3.0s 🔗
54 Fearless Discipline Instant 🔗
54 Instill 60 2.5s 🔗
54 Quellious' Word of Tranquility 200 2.0s 🔗
55 Divine Favor 150 1.0s 🔗
55 Holyforge Discipline Instant 🔗
55 Resist Magic 85 4.5s 🔗
55 Restoration 600 6.0s 🔗
55 Wave of Healing 503 3.0s 🔗
56 Breath of Tunare 1 5.0s 🔗
56 Counteract Disease 50 4.0s 🔗
56 Yaulp III 1 0.5s 🔗
57 Superior Healing 185 3.5s 🔗
58 Healing Wave of Prexus 698 3.0s 🔗
58 Nullify Magic 50 4.5s 🔗
58 Symbol of Naltron 315 5.0s 🔗
59 Celestial Cleansing 225 1.5s 🔗
59 Resurrection 700 6.0s 🔗
60 Brell's Mountainous Barrier 200 8.0s 🔗
60 Divine Strength 75 5.0s 🔗
60 Remove Greater Curse 100 6.0s 🔗
60 Resolution 110 3.5s 🔗
60 Sanctification Discipline Instant 🔗
60 Shield of Words 300 8.0s 🔗
60 Yaulp IV 1 0.5s 🔗
61 Greater Immobilize 150 1.8s 🔗
61 Heroism 140 3.5s 🔗
61 Resist Poison 50 4.5s 🔗
61 Touch of Nife 455 3.8s 🔗
62 Crusader's Touch 180 5.0s 🔗
62 Deny Undead 240 3.2s 🔗
62 Force of Akilae 65 1.0s 🔗
62 Ward of Nife 100 3.0s 🔗
63 Improved Invisibility to Undead 75 4.0s 🔗
63 Light of Nife 395 1.0s 🔗
63 Pious Might 125 3.0s 🔗
63 Symbol of Marzin 350 5.0s 🔗
64 Aura of the Crusader 350 4.5s 🔗
64 Heroic Bond 420 3.5s 🔗
64 Quellious' Word of Serenity 200 2.0s 🔗
64 Supernal Cleansing 360 1.5s 🔗
65 Brell's Stalwart Shield 250 4.0s 🔗
65 Bulwark of Faith 350 7.0s 🔗
65 Shackles of Tunare 75 0.8s 🔗
65 Wave of Marr 850 3.0s 🔗

Class-specific quirks

Lay on Hands is a single-spell-slot ability that occupies a permanent gem from level 1 with no level-up upgrade — its potency increases via item, not spell scribing. The Paladin's stun line is class-defining: under-55 mobs are reliably interruptible, which makes Paladin pulls and AE-tank rotations much smoother than the equivalent Warrior or Shadow Knight setups. Group Symbols cannot be self-cast (they target group members, with the caster benefitting too) and stack with Cleric/Druid/Shaman buffs in their respective slots.

Holy-typed damage scales bonus against the undead body type, which means Paladin nukes and Hammers feel underwhelming on living targets and excellent in PoP undead zones (Plane of Hate revisited, Crypt of Decay, Plane of Disease). Yaulp is the only class self-haste line; uptime is mandatory in any melee parse.

The Last Camp any-race-class note

The Last Camp allows any race to roll Paladin, including Iksar, Troll, Ogre, Vah Shir, and Drakkin. The spell list itself is identical across races, but starting attributes shape the Paladin experience. An Iksar Paladin gets Iksar regen and AC bonus stacked on Yaulp uptime — strong sustain. An Ogre Paladin keeps frontal stun immunity and the 405 starting STR ceiling, which favors melee output over spell mana pool. Drakkin and Erudite Paladins will have higher INT/WIS pools and longer Symbol/heal chains before going OOM; expect their base mana ceiling to be 30 percent higher than a Half Elf or Human equivalent.

Spell vendors

Paladin spells are sold by Paladin guild trainers in every starting city through approximately level 50 (Felwithe, Qeynos, Freeport, Halas, Erudin, etc., depending on race/deity). From 51 onward, the primary vendors are in the Plane of Knowledge guild hall area, with PoP-zone specific trainers covering 61-65. A handful of high-tier spells (Aura of the Crusader, Bulwark of Faith, Wave of Marr) drop from PoP raid encounters rather than vendoring.

Scribing notes

Each spell scroll must be scribed individually — right-click the scroll while at or above the spell's required level. Scribing consumes the scroll. There is no auto-learn on level-up. Plan trainer visits at 9, 15, 22, 30, 35, 39, 44, 49, 50, and every level from 51 to 65. The level 1 entries (Lay on Hands) are auto-granted on creation.

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