Items
A Glowing Black Stone
Primary, Secondary for All. Drops from a gnoll scout in Qeytoqrg.
Drops from
A Glowing Black Stone is a Lore primary/secondary held item dropped by a gnoll scout in the Qeynos Hills (qeytoqrg). Despite the database type listing it as armor, the in-game equip is a held inventory piece — the wearer holds the stone in their primary or secondary hand, and it provides a passive +9 INT and +10 Magic Resist while equipped.
The stat profile is built for casters: +9 INT is meaningful at low levels, where each point shifts the cap on starting mana pool, and +10 Magic Resist is one of the larger MR contributions available to a sub-15 character.
Why it matters
For a starting Wizard, Magician, Enchanter, or Necromancer, this stone is one of the highest-impact off-hand items obtainable inside a brief solo run from Qeynos. The gnoll-scout drop rate is non-trivial and the camp is short of contention, so a new caster can usually pick one up on their first or second pass through the Hills.
The stone's value falls off quickly past the early teens — most casters move to a real held off-hand or focus item by the time they reach Solusek's Eye or Najena — but the slot it covers and the per-level INT contribution make it a defining "first real item" for a caster's loadout. The Magic Resist contribution is the same reason a non-caster might keep it in the bank for a specific dungeon pull where MR matters more than the stat slot.
At-a-glance highlights
- Headline: +9 INT / +10 MR held off-hand from the Qeynos Hills — a starting caster's first real upgrade
- Era: Classic
- Tier: Newbie / starting caster
- Source zone: Qeynos Hills (a gnoll scout, ~12% drop)
- Common alternatives: focus items from Najena and Solusek's Eye for casters past the early teens
The Last Camp any-race-class note
The stone is class-agnostic in its eligibility (All classes), so the open race / class system does not change who can equip it. Where The Last Camp matters is in the practical pool of casters who benefit — race / class combinations that canonical EverQuest never allowed (a Troll Wizard, a Halfling Necromancer) all gain access to the stone on the same terms as any other caster.
For combinations that are new to the server, the gnoll-scout farm is one of the cheapest INT off-hands to reach, and the run can be done out of the Qeynos newbie loop without expansion travel.