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THE LAST CAMP

Server Rules define what is and is not allowed on The Last Camp, and how the GM Team responds when a line is crossed. This is an open-signup server with a small, opinionated ruleset — we value low drama and long play sessions. Read Rules for the canonical short list; this page is the annotated commentary every player should read at least once.

At a glance

Rule Tier Notes
No harassment, slurs, or personal attacks Serious Applies to /ooc, /shout, /tell, and Discord
No real-money trading (RMT) Serious Selling plat, items, or accounts for cash = permaban
No exploit abuse Serious Report exploits; don't farm them
No botting / AFK macros Serious Human at the keyboard, always
No multiboxing Standard One character actively played per person
One account per human Standard Pre-approval for genuine alts
No third-party automation tools (MQ, etc.) Standard CBZ is the one allowed client mod

The short version

  1. Be decent. No slurs, no harassment, no personal attacks in /ooc, /shout, /tell, or Discord.
  2. No exploits. If a bug lets you do something that feels free, report it. Abusing it is a ban.
  3. No RMT. No selling in-game items, plat, or characters for real money. Ever.
  4. No botting. Automated play with no human at the keyboard is a ban.
  5. No multiboxing. One character playing at a time per person.
  6. One account per human unless pre-approved.
  7. No impersonating GMs. Naming your character "Guide" / "GM_Foo" or claiming staff status in /ooc is an instant ban.

Multiboxing — explicit policy

The Last Camp runs single-account, single-character active play. This is stricter than canonical EQEmu defaults, where many servers permit 2-box or unlimited boxing. The reason is server health: any-race any-class already widens the build space, and multiboxing on top of that thins out the social fabric the server is meant to preserve.

Practically:

  • One account logged in per human at any time.
  • No two-boxing, even of a buffer or tracker class.
  • No proxy login from a friend's account — if the human at the keyboard isn't the account holder, that's a botting-tier offense.
  • Pre-approved alts (a second account for a second character on the same human) are allowed but must be linked in the GM record. Apply via /petition or the Discord #petitions channel.

If you're unsure whether a setup counts as multiboxing, ask before logging in. "I didn't know" is not a defense after the fact.

Tools — what's allowed and what isn't

  • MacroQuest (MQ): the broad EQ-modding framework. Capable of AFK play and gameplay advantages we don't want on The Last Camp. Not allowed. Detection is automated.
  • Zeal: server-sanctioned QoL mod for TAKP/Mac clients. Doesn't apply on The Last Camp — wrong client.
  • CBZ — The Last Camp Zeal: the server's own open-source client mod for RoF2. Ships curated QoL features (map, nameplates, autorun, etc.) and nothing that would be unfair. Allowed. CBZ on GitHub — link pending first release.
  • Third-party trackers, parse displays, voice apps: generally fine if read-only and don't inject into the client. ACT-style parsers reading from the log file are allowed. Anything that injects keystrokes back into the client is not.

If you're not sure whether a tool is allowed, ask in #help before you use it. The answer is faster than the appeal.

How enforcement works

  • First offense, minor: a warning from a GM, logged.
  • Second offense: temporary ban (24–72 hours), logged.
  • Third offense, or any single serious offense (RMT, exploits, harassment, botting): permanent account ban.

All GM actions are logged and reviewable. Calm, written appeals carry weight. Yelling in #ooc does not.

Appeal process

  1. DM a GM in Discord, or use the appeals channel. Do not appeal publicly in /ooc.
  2. State the facts — character name, account, approximate time, what happened from your perspective.
  3. Wait. Appeals are reviewed against the server log. Response is typically within 48 hours.
  4. One appeal per offense. Re-litigating a closed appeal counts as harassment.

Appeals are not negotiations. The GM team will either uphold, reduce, or reverse. Threatening reviews, ban-evading on a new account, or attacking staff in any channel will end the appeal immediately and escalate the original ban.

Why the rules are small

Because we wrote them for adults. Most EQ servers die of over-policing, not under-policing. We'd rather ban five people cleanly than pass fifty rules everyone has to memorize. The short list above covers 99% of cases. The remaining 1% — the genuinely novel disputes — are why the GM team exists.

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