Guides
Paladin AA Priorities
Paladin AA spend at The Last Camp PoP cap — undead specialist, tank-heal hybrid, or clutch healer.
Paladin AA priorities at The Last Camp PoP cap (level 65). AAs are the primary specialization path beyond the level cap — there is no expansion content past PoP, so AA xp is the long-term progression.
For Paladins, AAs decide whether you become an undead-zone DPS monster, a hybrid tank-healer that anchors small groups, or a raid clutch-healer who steps in when the Cleric chain stutters. The Paladin tree is one of the most flexible in the game and Slay Undead alone defines an entire content niche.
At a glance
| Field | Value |
|---|---|
| Total AA pool (PoP era) | ~270-310 across all categories |
| Priority categories | General mitigation > Class undead > Archetype priest |
| Hard prerequisites | Combat Stability 3 before Planar Durability |
| Soft prerequisites | Spell Casting Mastery 1 before reinforcement |
Build priorities (in order)
Tier 1 — Foundation (first 30-50 AAs)
- Combat Stability 1-3 — flat mitigation, foundation
- Combat Agility 1-3 — avoidance
- Mnemonic Retention 1 — fit stun + heal + symbol + rez
- Run 3 — universal QoL
- Innate Stamina — soft cap raise
Tier 2 — Core spec (50-150 AAs)
- Slay Undead — defining Paladin AA, massive crit vs undead
- Healing Adept / Healing Gift — passive heal bonus, every cast
- Spell Casting Mastery 1-3 — faster heal/stun
- Mass Group Buff — symbol/blessing economy
- Holy Steed — Paladin self-mount
Tier 3 — Endgame polish (150+ AAs)
- Punishing Blade — primary-hand damage modifier
- Strikethrough — bypass riposte
- Spell Casting Reinforcement — heal/stun crit
- Innate Defense — passive AC
General AAs to prioritize
- Run 3 (always)
- Combat Stability 3 (tank role)
- Combat Agility 3
- Mnemonic Retention 2-3 (full hybrid kit)
- Spell Casting Mastery 3
Archetype AAs (shared with related classes)
- Combat Stability / Agility — Pal, War, SK, Mnk, Brd, Rog, Bst
- Healing Gift / Adept — Cle, Dru, Shm, Pal
- Punishing Blade / Strikethrough — melee archetype
- Mass Group Buff — Cle, Dru, Shm, Enc, Pal symbol/blessing line
- Spell Casting Mastery / Reinforcement — caster archetype
Class-defining AAs
- Slay Undead — Paladin-only massive crit vs undead; defines undead-zone tanking
- Holy Steed — Paladin-only self-summon mount
- Pious Discipline — Paladin defensive disc enhancements at later tiers
- Innate Defense — Cleric/Paladin AC line
- Group enhancements to symbol/blessing scale with class AA
Common pitfalls
- Skipping Slay Undead because "Hate Plane is rare" — Mistmoore, Unrest, Plane of Hate, Sebilis, Charasis all benefit. The AA pays for itself the first undead group.
- Taking only DPS AAs and getting one-shot tanking — you are a hybrid tank. Combat Stability is non-optional.
- Ignoring Mnemonic Retention — Paladins juggle the most spell types of any tank; without retention you cast in shifts.
- Buying nuke AAs — Paladin DPS is in melee + Slay Undead, not in nukes. Skip Quick Damage.
- Sitting on Mass Group Buff — Symbol + Blessing on six people one at a time eats raid prep.
The Last Camp any-race-class note
Paladin AA priority does not change with race. Iksar Paladins gain Innate Regen for between-pull recovery. Half-Elf and Erudite Paladins enjoy slightly higher base WIS, hitting Innate Wisdom earlier. Non-canonical races (Ogre, Troll Paladin) have higher base HP/STA but lower starting CHA — invest in Innate Charisma earlier if you plan to land lulls.