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THE LAST CAMP
ContinentFaydwer
Level1–15 (newbies), 10–20 (orc camps)
BindYes (Kelethin platform)
DB shortgfaydark
Classic
Connections
  • Kelethin
  • Felwithe
  • Butcherblock
  • Lesser Faydark
  • Crushbone Keep
  • Steamfont

Greater Faydark is the starting forest for Wood Elves, High Elves, and most good-aligned Faydwer characters. It is a large, navigable wood with a tree-city (Kelethin) built into its canopy, a stone-city (Felwithe) on the southwest edge, a goblin warren pass in the center, and the Crushbone Keep zone in the northeast.

Geography

Greater Faydark is roughly rectangular with four outbound zone lines:

  • Kelethin — the tree-city, via lifts up from the forest floor
  • Felwithe — the stone-city, southwest, through a guarded approach
  • Butcherblock — west, through a tunnel at the base of a cliff
  • Lesser Faydark — south, across the river
  • Crushbone — northeast, through a gate
  • Steamfont — northwest, up a long pass toward Ak'Anon

Content

The forest floor hosts bats, sylvan bats, spiderlings, widows, brownies, and fae creatures. The Crushbone orc camps (east side, toward the Crushbone gate) are the primary leveling draw for 10–15 — orc pawns, centurions, oracles, and shamans. The faerie courts (guards, courtiers, maidens, and a duchess) hold the central glades. Faydark guards and Emerald Warriors patrol out of Kelethin. Willowisps drift the forest at night and respawn quickly.

Named NPCs

Field names below are TAKP-canonical (respawn timers cross-referenced against the canonical DB on 2026-05-24). Kelethin also houses the full set of class guildmasters and trainers (level ~61) inside the tree-city platforms.

NPC Level Respawn Notes
Faelin_Bloodbriar 55 Placeholder camp (~15% pop) Roaming druid named of the forest
Lieutenant_Leafstalker 46–47 ~6m Faydark military officer
Expin 45 ~6m Named
Salani_Tunfar 45 ~6m Named
Captain_Silverwind 44 ~6m Faydark military officer
Faydark Guards (Crystalwind, Highmoon, Fayfear, Rainstrider, Fireblight, Pineshade, Brookrock, Orcflayer) 50 ~24m Elite patrol guards

Primary factions

  • Emerald Warriors — Kelethin's military order (largest presence)
  • Kelethin Merchants — city vendors and bankers
  • Soldiers / Scouts of Tunare — Kelethin guards and rangers
  • Faydark's Champions — forest defenders
  • Crushbone Orcs — the eastern orc camps (kill faction for the Crushbone war effort)
  • Giant Spider — large widows and their kin
  • KOS animal — bats, wolves, and forest fauna

Most forest creatures (skeletons, fae drakes, widows) carry their own species kill-factions; killing them is safe for newcomers and improves standing with Kelethin's orders.

Fall damage warning

Kelethin platforms average ~60 feet up. Without Safe Fall or feather-fall gear, a step off the platform is a quick death and a corpse run at ground level. New characters should practice jumping between central platforms before venturing to the less-connected outer branches.

ZEM

Greater Faydark is a medium ZEM zone (0.75) — enough to support levels 1–15, not so high that players camp here to 50. See ZEM Table for the live value.

Related


Verified TAKP-canonical via crushbone-zone-audit on 2026-05-24. Bestiary entries at /wiki/bestiary/gfaydark.

Pivot

Era reference