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THE LAST CAMP
Reaver
Signature statDmg / Delay40/40 • 10.0 ratio
Velious
2H Slashing · PRIMARY
MAGIC ITEM LORE ITEM
SV POISON: +12SV MAGIC: +12SV COLD: +12SV FIRE: +12SV DISEASE: +12
DAMAGE: 40DELAY: 40
CLASS: WAR PAL SK
RACE: ALL
WT: 25.0#25204

The weapon's distinguishing feature is the all-five resists at +12, which makes it more than a pure DPS stick — it's a stat enhancer that happens to also hit hard.

Stats

Reaver carries a 40/40 damage / delay profile — a 1.0 damage-per-second baseline before strength, haste, and worn ATK modifiers — and adds +12 to all five resist schools (Poison, Magic, Cold, Fire, Disease). Weight is 25.0, which is heavy for a one-slot weapon and contributes to encumbrance pressure on tanks who haven't yet swapped to lighter raid 2H drops.

Effect

Reaver has no proc, no click, no focus. Its value is contained entirely in the weapon stats and the resist line. The lack of an effect is an era-correct design choice — Velious-tier 2H weapons split between DPS-focused drops and utility-focused drops, and Reaver sits firmly in the utility / hybrid camp.

How to obtain

Drops from a small set of Velious dungeon NPCs — troll invader spawns, Kael Drakkel zone trash including domesticated direwolves, and various pile-of-ashen-goo / lava mephit worker spawns in the Solusek's Eye / lavastorm zone cluster. Drop chance on contributing mobs sits around 16 percent per kill, making Reaver a steady camp drop rather than a rare named-only loot item.

The wide spread of contributing zones means most groups working through Velious dungeon content will see Reaver drop at least once during a clear, even without targeted camping.

Why it matters

For a tank in the Velious gear-up phase, Reaver is one of the better all-purpose 2H weapons available outside the raid scene. The +12 resist line stacks into the resist totals that matter for the era's signature raid encounters — dragon breath weapons, giant casters, and the resist-checked AoEs of late-Velious content. A tank pulling raid duty often keeps Reaver in inventory as a swap weapon for resist-critical fights even after upgrading the primary 2H to a higher-DPS drop.

Paladins and Shadow Knights benefit similarly — the resist boost translates directly into survivability against caster mobs, and the 2H slot is one of the few places these classes can pick up a meaningful resist stat without sacrificing weapon damage.

The Last Camp any-race-class note

The Last Camp's open class system means any race / class combo with melee 2H access can equip Reaver — the canonical class restriction (War / Pal / SK only) still applies, but the item's value to those classes is unchanged. A multi-class character who has access to one of the canonical classes can use the weapon without modification.

For pure caster classes that pick up melee weapons through The Last Camp's class grafting, Reaver is not a recommended pickup — the 2H slashing skill cap and the weapon's DPS profile favor classes built around the swing.

Era alternatives

Within the Velious 2H slashing tier, Reaver's nearest comparisons are Spirit ReaverSpirit Reaver1H Slashing·SLOT: PRIMARYDMG 13 DLY 27ProcLifespikeDamage7-11Cast 1.8s · Recast 2.3s · Mana 18CLASSSKWT0.4MAGICLORE and FrostreaverFrostreaver2H Slashing·SLOT: PRIMARYDMG 42 DLY 43HP+50STR+15STA+5DEX+10SV POIS+5SV MAGIC+9SV DIS+6SV FIRE+8SV COLD+7ProcJudgment of IceStun1000msDamage125Cast InstantCLASSWar Pal SKWT12.0MAGICLORENO DROP, both of which trade the all-resist line for higher base damage or class-utility procs. Tanks with raid access often replace Reaver with one of the Velious raid-tier 2H drops, but keep it in inventory for resist-checked encounters.

For paladins and shadow knights, the choice between Reaver and a class-specific 2H weapon usually comes down to whether a fight rewards the resist line or rewards the proc. Reaver is the safe pick when the answer is unclear.

Related

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Source zones

Cross-reference