Zones
Qeynos Aqueducts
The sewer dungeon beneath Qeynos. Rats, snakes, and the Bloodsaber cult operating in the city's shadow.
- Qeynos (entrance from inside the city)
Qeynos Aqueducts are the sewer system running beneath the streets of Qeynos, entered from inside the city through a guarded grate. The zone is part newbie dungeon, part faction hideout: shallow tunnels at the entrance hold rats and snakes for low-level groups, while deeper sections shelter the Bloodsaber cult — a Bertoxxulous-aligned faction the Qeynos guard cannot publicly admit operates inside their walls. The result is a dungeon with two character. A first-tier rogue or druid camp in the front, a faction-hostile cult network in the back.
Content
- Rats and giant rats — entrance tunnels, 8-12.
- Snakes — slightly deeper, 10-15.
- Bloodsaber cultists — patrols and camps in the back of the zone, 15-25.
- Bloodsaber faction NPCs — quest-relevant nameds tied to evil and neutral Qeynos faction lines.
- Sewer ambient hazards — narrow walks and sight-line surprises.
Why bother
The Aqueducts give Qeynos-side characters a contained dungeon for the 8-25 range without leaving the city. For new players, it is a low-stakes introduction to dungeon etiquette: pull discipline, camp control, and bind discipline matter even at this level. For mid-level rogues, the Bloodsaber camps are a useful target for skill-up and faction work — Bloodsaber faction is gateway to several evil-aligned Qeynos quests. On The Last Camp, where any race can play any class, an Erudite Necromancer or a Halfling Shadow Knight can come here for the same Bloodsaber faction work that a Dark Elf would naturally pursue elsewhere. The Aqueducts do not check race or alignment. They check whether you can survive the patrols.
Field notes
The entrance tunnel is forgiving. The back is not. Bloodsaber patrols hit harder than the level range suggests, and faction missteps in Qeynos can lock you out of the city above ground. Pull camps back into the side passages rather than fighting in the main corridor. Bring snake antivenom or have a cleric handy for the deeper sections. The Aqueducts do not have safe bind points, so the corpse run from a wipe always re-enters through the grate above. Bind in the city before serious sessions; the corpse run is short with a Qeynos bind and frustrating without one. Faction tags after Bloodsaber kills can shift over time, so check the in-city merchants periodically if you camp here often. The cult does not advertise. Their patrols do.