Items
Water Sprinkler of Nem Ankh
The Cleric Epic 1.0. Click-cast Complete Heal and undead-banishing proc.
Water Sprinkler of Nem Ankh is the Cleric Epic 1.0 reward — a one-handed caster weapon and the most-recognized Cleric item in the era. It is the terminal reward of the Cleric epic chain, ending in a Nem Ankh combine that links the player's quest pieces into the finished sprinkler.
The weapon's identity is built around two effects: a click-cast Complete Heal usable on cooldown, and an on-hit proc tuned against undead targets. In an era where Clerics are the only class capable of full-strength heals, an additional free Complete Heal on a long cooldown is meaningful even at endgame raid scale.
At a glance
| Field | Value |
|---|---|
| Slot | Primary (1H caster) |
| Class | Cleric only |
| Race | All Cleric races |
| Stats | WIS / STA / HP / MANA, multiple resists |
| Effect | Click-cast Complete Heal + undead proc |
| Effect type | Click on use + combat proc |
| Lore tag | Magic, Lore, No Drop |
| Era | Classic / Kunark chain |
| Source | Cleric Epic 1.0 reward |
Stats
Water Sprinkler is a caster-tuned 1H — modest melee damage, but a stat line built for a Cleric: high WIS, meaningful STA, large MANA pool, and saves across the board. Stats are documented on the Cleric Epic 1.0 reward node.
The stat package is meaningful enough that the weapon would be desirable as a primary slot occupant even without the click. With the click, it becomes the highest-priority Cleric item in the era.
Effect
The headline click is Complete Heal, the Cleric's flagship single-target heal, available on a long recast through the click effect — meaning it does not consume the Cleric's mana pool. The on-hit proc applies an undead-flavored damage / banish effect that synergizes with the class's undead-killing identity.
The Complete Heal click is the same magnitude as the Cleric's standard cast — a full restore of a target's HP up to the cap of the spell's heal. The recast is long enough that the click cannot replace primary mana-fueled healing, but short enough that across an extended raid encounter it provides multiple free top-offs that compound across the Cleric corps.
How to obtain
Water Sprinkler is the final reward of the Cleric Epic 1.0 chain. The chain runs through Erud's Crossing, the Hole, the Plane of Fear, and several Kunark zones for component drops. The capstone is the Nem Ankh combine, which produces the finished sprinkler from staged pieces.
Multiple steps require raid-tier coordination, particularly the Plane of Fear segment.
Why it matters
Water Sprinkler is the single most impactful epic for raid mechanics in the era. An additional free Complete Heal on cooldown — multiplied across an entire Cleric corps — meaningfully shifts the math on tank survival during burn fights and emergencies. It is the main reason Clerics are top of every guild's epic priority list.
Outside raid healing, the undead proc makes the weapon a strong choice for the era's many undead-heavy zones, and the Cleric stat line keeps it competitive long after era progression. The mana pool contribution is a meaningful upgrade for any Cleric still scaling, and remains relevant at PoP-era cap because Cleric mana economy never stops mattering.
Era alternatives
Pre-epic the Cleric's 1H slot is filled by various caster blunts and quest-reward maces — most of which carry useful stat lines but none of which offer a free Complete Heal click. The era's other Cleric-favored items lean on stat boosts and resists rather than active utility.
In group content the click is just as valuable as in raid — a duo or trio with a Cleric holding Water Sprinkler can survive pulls that would otherwise overrun the group. The sprinkler's all-round value is one of the reasons the Cleric epic is treated as more than a status item.
The Last Camp any-race-class note
The Last Camp's class openness allows non-canonical Cleric race combinations — Iksar Cleric, Troll Cleric, Ogre Cleric — to pursue the chain. The reward gating is class-based, so any character who advanced as a Cleric can wield Water Sprinkler regardless of starting race.
The chain's faction-grind segments lean on lawful-good and good-neutral cities canonically, so evil-aligned Cleric race combinations on The Last Camp face additional faction work to reach the relevant turn-in NPCs. The reward itself does not change.
Lore note
The Nem Ankh combine that produces the finished sprinkler is steeped in Erudite and undead-banishing lore — the chain runs through Erud's Crossing, the Hole's Erudite ruins, and the Plane of Fear's undead-aligned encounters. The sprinkler is positioned as the Cleric's holy symbol, blessed at the Nem Ankh combine and consecrated through the trials of the chain. The undead proc is the mechanical expression of that consecration.