Zones
178 zones, Classic through Planes of Power.
Hand-curated coverage of every zone the server runs. Filter by era or search by name. About this section →
Burning Woods
L40 – 55The blackened central Kunark forest, dragon-burned and Iksar-patrolled, sitting between the Dreadlands and the Frontier Mountains as the long-haul connector for the western half of the continent.
Cabilis
L1–10 (city)The Iksar capital. Split into East and West Cabilis, carved into Kunark's southern cliffs.
Chardok
L45 – 65The Sarnak fortress of Kunark. Charm-soloer's paradise and the Royals' camp.
City of Mist
L35 – 50The fog-drowned ruin of a Sarnak city in northern Kunark, patrolled by the spectral remains of its old garrison and the creeping faction politics that come with them.
Dalnir, Crypt of
L20 – 35A small Iksar mausoleum dungeon off Lake of Ill Omen, holding the undead court of an exiled noble line and a tight low-to-mid-level loot loop.
Dreadlands
L30 – 55The wide central plain of Kunark, holding the Overthere outpost, the Karnor's Castle approach, the Kaesora entrance, and a dragon flight path overhead.
Droga, Temple of
L35 – 50A goblin-held temple complex carved into the Frontier Mountains, the upper sister dungeon to the Mines of Nurga and a clean mid-Kunark camp run.
Emerald Jungle
L40 – 55The dense southern jungle of Kunark, holding the City of Mist approach, the Trakanon's Teeth gate, and the long walk to the Veeshan's Peak entrance.
Field of Bone
L1–15The plains outside Cabilis — skeletons, kobolds, and the Iksar newbie yard.
Firiona Vie
LSafe zone (vendors and quest-givers)The good-aligned Koada'Dal outpost on the Kunark frontier, sitting on the Dreadlands border as the trade hub, banker stop, and questline anchor for the continent's good-side push.
Frontier Mountains
L35–55Northern Kunark mountain pass — Chardok gateway, mountain goblin patrols, and the road to Droga and Nurga.
Howling Stones
L45 – 58The keyed Iksar dungeon under the Frontier Mountains, four sealed wings of Charasis variants and named bosses, sitting as the standard high-forties alternative to Karnor's Castle.
Kaesora
L30 – 45The ruined Iksar library city in the Dreadlands, haunted by undead scholars and ruled at the bottom by the lich Xalgoz, with a small caster-loot focus and a tight footprint.
Karnor's Castle
L45 – 58The Iksar fortress on Kunark. The classic 45-55 XP dungeon and the home of Venril Sathir's undead.
Kurn's Tower
L7 – 21A multi-floor Iksar tower east of Field of Bone, the second newbie-plus push for Cabilis characters and a clean introductory dungeon for any new Kunark arrival.
Lake of Ill Omen
L15 – 35The wide outdoor lake zone north of Cabilis, holding the Sarnak war camps along the eastern shore, the orc presence on the west, and the entrance to Crypt of Dalnir on the cliffs.
Mines of Nurga
L35 – 50The lower goblin mining complex in the Frontier Mountains cliffs, paired with Temple of Droga above as the harder half of the goblin holding loop.
Old Sebilis
L45 – 65The ruined ancient Iksar capital. The Kunark-era XP endgame and the pillar of EverQuest raid lore.
Skyfire Mountains
L45 – 60The southern Kunark mountain zone, fire giant and drake territory, sitting as the practical staging ground for Veeshan's Peak access and the ferry route on toward Velious.
Swamp of No Hope
L30 – 45Kunark's eastern swamp between Cabilis and the coast, ruled by hostile water, Sarnak pressure, undead patrols, and mid-level danger.
The Overthere
L25 – 45The wide central Kunark plain with the wizard's tower outpost, the practical eastern hub for vendors, banker, and travel between Firiona Vie, Lake of Ill Omen, and the Trakanon hunt grounds.
Timorous Deep
L15 – 40The Iksar starter outdoor zone on the Cabilis-side coast, with the aviak village, the southern Sarnak presence, and the boat hub on toward Faydwer's Butcherblock.
Trakanon's Teeth
L40 – 55The Old Sebilis-adjacent Kunark outdoor zone, with the submerged tunnel approach to the dungeon, the lake serpents, and the patrolling iksar ghosts under Trakanon's distant flyby.
Veeshan's Peak
L60 – 65 raidThe keyed Kunark dragon raid zone behind the Ring of Veeshan flag, holding the seven major Kunark dragons and the era's endgame loot tables in a single sustained raid lockout.
Veksar
L55 – 65The submerged Iksar dungeon under Lake of Ill Omen, undead patrols and raid-tier named in the deeper chambers, gated to era-correct content for the Kunark high band.
Warslik's Wood
L10 – 25The Cabilis-adjacent Kunark forest connecting Field of Bone to Lake of Ill Omen and Burning Woods, the practical second outdoor band for Iksar characters and the bridge to the wider continent.